The Dark Pictures Anthology: The Devil in Me — A Hidden Gem That Redefines Interactive Horror
By Before You Play Reviews
There are some games that sneak up on you — the ones you don’t expect to hit as hard as they do. The Dark Pictures Anthology: The Devil in Me is exactly that kind of experience. My wife and I sat down on her day off thinking we’d play for an hour or two. Nine hours later, after jump scares, moral decisions, and a few comical glitches, we realized we had stumbled onto something special.
A Cinematic Experience Like No Other
Developed by Supermassive Games and published by Bandai Namco Entertainment, The Devil in Me is the final installment of the first season of The Dark Pictures Anthology. Each title in this anthology stands alone, exploring a different horror theme inspired by real-world legends and fears.
This particular story dives into the chilling world of H.H. Holmes, America’s first known serial killer. The game’s premise is both fascinating and disturbing — a film crew is invited to a recreation of Holmes’s infamous “Murder Castle,” and what unfolds is a psychological descent into madness, survival, and consequence.
From the opening minutes, we were floored by the graphics, lighting, and overall atmosphere. Every corridor feels heavy with dread. Every sound echoes through the hall like a whisper warning you to turn back. But you don’t — because you can’t.
Gameplay: Choices That Matter
If you’ve never played a Dark Pictures title before, imagine a cross between a movie and a fully interactive experience. You make decisions — big and small — that directly affect who lives, who dies, and how the story unfolds.
We were hooked instantly. I’ve always been more of a shooter-game player, but this kind of storytelling blew me away. My wife and I found ourselves debating every choice, weighing morality against survival, and then regretting (or celebrating) the outcomes moments later.
The user interface (UI) feels clean and intuitive. You always know what your next action means, yet you never truly feel safe in the decisions you make. That tension is the magic of The Devil in Me — the game constantly reminds you that your choices matter, even when you least expect it.
Visuals, Sound, and Performance
The presentation is nothing short of cinematic. The motion capture and facial animation are outstanding, giving every emotion weight and realism. The audio design pulls you in — creaking floors, distant screams, the subtle hum of electricity behind the walls — it’s horror craftsmanship at its best.
We did encounter a few minor glitches, as my wife pointed out — characters occasionally clipping through scenery or facial expressions freezing in odd ways. But instead of ruining the experience, these moments were almost comical. They didn’t break immersion; if anything, they reminded us how ambitious this project is for such an interactive format.
The Cast & Storytelling
The voice acting and motion capture cast deserve major credit. Each character feels believable and human, even when making questionable choices under pressure. While it’s technically a horror game, it feels more like an interactive psychological thriller that rewards curiosity and punishes carelessness.
It’s not just about jump scares (though there are plenty) — it’s about suspense, pacing, and human fear. The story respects the player’s intelligence while still providing the thrill of unpredictability.
Co-Op Mode: A Perfect Date-Night Game
One of the best aspects of The Devil in Me is its shared-story mode. You can play with up to five players, passing the controller between scenes or taking turns making decisions for different characters.
For couples, friends, or even small gatherings, it’s the ultimate interactive movie night. My wife and I found ourselves completely immersed — laughing, jumping, debating, and yelling at the screen like it was our favorite thriller film.
The Verdict: 10/10
By the time the credits rolled, we both agreed: The Devil in Me deserves every bit of praise it gets.
My wife’s rating: ⭐ 10/10
My rating: ⭐ 10/10
It’s not often a game leaves us both satisfied and hungry for more. The storytelling, atmosphere, and replay potential make this one of the most enjoyable horror experiences we’ve had in years.
Final Thoughts
We may have played this one last, but we’re already planning to go back through the earlier entries in The Dark Pictures Anthology. This final chapter set the bar high for what interactive storytelling can achieve.
Supermassive Games has officially converted me — a lifelong FPS player — into a fan of narrative horror. This is what gaming needs: passion, risk, and innovation that pulls players into a story instead of just giving them something to shoot.
If you’ve got a free day, grab a controller, dim the lights, and dive into The Devil in Me. Just be ready — you might not want to stop.
—
Overall Rating: ★★★★★★★★★★(10/10)
Developer: Supermassive Games
Publisher: Bandai Namco Entertainment
Genre: Interactive Horror / Adventure
Platform Played On: PlayStation 5
Playtime: Approx. 9 Hours (One Sitting)

Leave a comment